using FlowCanvas.Nodes;
using Yoozoo.Gameplay.City;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    public class ShowCityEventHud : CallableActionNode<int>
    {
        public override void Invoke(int eventId)
        {
            BlueprintUtils.ShowCityEventHud(eventId);
        }
    }
}
